home *** CD-ROM | disk | FTP | other *** search
/ Win '95 Giga Pack / Win95 Giga Pack (Maple Media) (1997).iso / GAMES / PUZZLES / HANGMAN / RESOURCE.H < prev    next >
C/C++ Source or Header  |  1996-01-14  |  3KB  |  74 lines

  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Developer Studio generated include file.
  3. // Used by Hangman32.rc
  4. //
  5. #define IDM_ABOUTBOX                    0x0010
  6. #define IDD_ABOUTBOX                    100
  7. #define IDS_ABOUTBOX                    101
  8. #define IDD_HANGMAN32_DIALOG            102
  9. #define IDR_MAINFRAME                   128
  10. #define IDR_MENU1                       129
  11. #define IDD_HINT_DIALOG                 130
  12. #define IDD_GENERIC_DIALOG              131
  13. #define IDR_ACCELERATOR1                131
  14. #define IDB_BITMAP0                     141
  15. #define IDB_BITMAP1                     142
  16. #define IDB_BITMAP2                     143
  17. #define IDB_BITMAP5                     144
  18. #define IDB_BITMAP3                     145
  19. #define IDB_BITMAP6                     146
  20. #define IDB_BITMAP10                    147
  21. #define IDB_BITMAP8                     148
  22. #define IDB_BITMAP9                     149
  23. #define IDB_BITMAP7                     150
  24. #define IDB_BITMAP4                     151
  25. #define IDC_BUTTON1                     1000
  26. #define IDC_BUTTON2                     1001
  27. #define IDC_BUTTON3                     1002
  28. #define IDC_BUTTON4                     1003
  29. #define IDC_BUTTON5                     1004
  30. #define IDC_BUTTON6                     1005
  31. #define IDC_BUTTON7                     1006
  32. #define IDC_BUTTON8                     1007
  33. #define IDC_BUTTON9                     1008
  34. #define IDC_BUTTON10                    1009
  35. #define IDC_BUTTON11                    1010
  36. #define IDC_BUTTON12                    1011
  37. #define IDC_BUTTON13                    1012
  38. #define IDC_BUTTON14                    1013
  39. #define IDC_BUTTON15                    1014
  40. #define IDC_BUTTON16                    1015
  41. #define IDC_BUTTON17                    1016
  42. #define IDC_BUTTON18                    1017
  43. #define IDC_BUTTON19                    1018
  44. #define IDC_BUTTON20                    1019
  45. #define IDC_BUTTON21                    1020
  46. #define IDC_BUTTON22                    1021
  47. #define IDC_BUTTON23                    1022
  48. #define IDC_BUTTON24                    1023
  49. #define IDC_BUTTON25                    1024
  50. #define IDC_BUTTON26                    1025
  51. #define IDC_PICTURE                     1026
  52. #define IDC_HINT_QUOTE                  1027
  53. #define IDC_GUESS                       1028
  54. #define IDC_GAMES_PLAYED                1031
  55. #define IDC_GAMES_WON                   1032
  56. #define IDC_PERCENT_WON                 1033
  57. #define IDC_GUESS_REMAINING             1034
  58. #define IDC_GENERIC_QUOTE               1035
  59. #define ID_GAME_NEW                     32771
  60. #define ID_GAME_OPTIONS                 32772
  61. #define ID_GAME_HINT                    32773
  62. #define ID_HELP_ABOUTHANGMAN32          32775
  63.  
  64. // Next default values for new objects
  65. // 
  66. #ifdef APSTUDIO_INVOKED
  67. #ifndef APSTUDIO_READONLY_SYMBOLS
  68. #define _APS_NEXT_RESOURCE_VALUE        153
  69. #define _APS_NEXT_COMMAND_VALUE         32776
  70. #define _APS_NEXT_CONTROL_VALUE         1030
  71. #define _APS_NEXT_SYMED_VALUE           101
  72. #endif
  73. #endif
  74.